![]() While I understand not wanting to overpower the player by offering them perfectly competent allies, it’s a little frustrating to summon a creature to assist in a difficult battle and then find that they spend most of the fight wandering aimlessly. Sadly, though, the AI of the creatures you can summon seems to need some work. It’s always a pleasure to see a mechanic that has roots in the narrative, and vice versa, rather than feeling like separate entities. ![]() ![]() It’s a weapon that bears both gameplay and story relevance. Indeed, a major selling point of Sword of the Necromancer is the capacity to wield a magically enhanced blade to summon slain enemies to fight for you, instead of against you. Additionally, it brings something to the table for people who almost exclusively pick necromancer classes in Diablo-like games. It’s not a perfect game and we’ll get into that later, but it has some promising ground to offer to fans of the genre. ![]() Sword of the Necromancer, the latest project released by Grimorio of Games, brings together a compelling story and an enjoyable core mechanic to freshen up the roguelike dungeon crawler landscape. Warning: This article contains slight spoilers for Sword of the Necromancer, and mention of sexual violence/harassment. ![]()
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